Lecture Notes in Computer Science Smart Multimedia: Gamified Smart Grid Implementation Through Pico, Nano, and Microgrids in a Sustainable Campus

Publication Type
Book
Authors
Series Editors
DOI
10.1007/978-3-031-22061-6_10
Abstract

Deploying a smart city is becoming a trend toward achieving sustainability and enabling a better lifestyle for its inhabitants. Energy plays a leading role in smart cities, as most of our everyday activities and environment are related to energy sources. Integrating renewable energy into the electric power system is also challenging due to the intermittency and security of supply; a solution to this challenge is a decentralized system, which integrates renewable energies, reduces fossil fuel usage, and increases eco-efficiency. Furthermore, research suggests including social interaction between the inhabitants and the smart grid through interfaces with game elements that motivate and educate individuals about the smart grid. Thus, smart grids require including new distributed entities that have not existed previously, such as picogrids, nanogrids, and microgrids. In addition, the internet of things (IoT) applications provide advanced monitoring and control in the smart grid in case of an outage or disturbances. Therefore, this paper presents a microgrid, nanogrid, and picogrid integration using a building facility at Tecnologico de Monterrey, Mexico City Campus. Besides, a solar photovoltaic array was analyzed to understand the energy consumption and its interaction with the Campus microgrid. The building considers three groups: specialized laboratories, computer rooms, and classrooms. Additionally, a gamified platform was deployed to teach the Campus community the differences between these grids and how each picogrid had different consumption.

Volume
13497
Year of Publication
2022
Pagination
128 - 143
Publisher
Springer International Publishing
City
Cham
ISSN Number
0302-9743
ISBN Number
978-3-031-22060-9
URL
Keywords
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